
Foliage in Plush
Tree Studio in Blender, then the foliage in Plush. Two recordings from the experiments.
Read the entry →Notes from whatever I’m working on.

Tree Studio in Blender, then the foliage in Plush. Two recordings from the experiments.
Read the entry →
Blender realtime camera texture in Eevee — a custom build.
Read the entry →
Ok update: 52 ARKit shapes compressed to 16 worked pretty well!
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Watch on YouTube ↗OpenVAT / Unity
Vertex animation for gameplay, using OpenVAT. The Unity side of the workflow gets its own attention here: taking baked motion into an engine and making it useful in a game.
Watch on YouTube ↗Geometry Nodes
The system behind the nodes. A longer explanation to go alongside the short Geometry Nodes clips on Instagram.
Watch on YouTube ↗Datablocks & users
A look underneath Blender’s interface: datablocks, users, and how the pieces of a scene relate to each other. A useful starting point for understanding what a script is changing, and why one edit can show up somewhere else.